

The requirement proved controversial among users and critics due to privacy concerns, prompting Microsoft to backtrack on the decision.

Microsoft also announced that Kinect would be a required component of the console, and that it would not function unless the peripheral is connected. The majority of the games developed for Kinect were casual, family-oriented titles, which helped to attract new audiences to Xbox 360, but did not lead to wide adoption of the peripheral among the console's overall userbase.Īs part of the 2013 unveiling of Xbox 360's successor, Xbox One, Microsoft unveiled a second-generation version of Kinect with improved tracking capabilities. It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability. The first-generation Kinect was based on technology from Israeli company PrimeSense, and unveiled at E3 2009 as a peripheral for Xbox 360 codenamed " Project Natal".

Kinect was originally developed as a motion controller peripheral for Xbox video game consoles, distinguished from competitors (such as Nintendo's Wii Remote and Sony's PlayStation Move) by not requiring physical controllers. They also contain microphones that can be used for speech recognition and voice control. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. USB 2.0 ( type-A for original model proprietary for Xbox 360 S) 640×480 pixels 30 Hz (IR depth-finding camera)
